Baccarat
Baccarat Players acquire 2 cards all, and neighboring to 9 wins. If the initial 2 cards treated entirety 8 or 9 that is acknowledged as a "Natural" and wins without delay, except another baccarat player also has a normal, which of itinerary makes it a Tie. If no naturals area strained, supplementary cards are dealt.
Rule Details:
 For Player
 If Player have Narural 8 or 9 points, no more cards will be drawn for either side.
 If the player's total is less than or equal to 5 the player's hand draws a third card.
 If Player's total is 6 or 7 then no more card will be drawn.
 For Banker
 If Banker have Natural 8 or 9 points, no more cards will be drawn for either side.
 If the banker total is 2 or less then banker draws a card, regardless of what the players third card is.
 If the banker total is 3 then the banker draws a third card unless the players third card was an 8.
 If the banker total is 4 then the banker draws a third card unless the players third card was a 0, 1, 8, or 9.
 If the banker total is 5 then the banker draws a third card if the players third card was 4, 5, 6, or 7.
 If the banker total is 6 then the banker draws a third card if the players third card was a 6 or 7.
 If the banker total is 7 then the banker stands.
 Big bets win when 1 or 2 supplementary card is needed. Total 5 or 6 cards.
Bet type  Payout 

Banker  Pays 1 to 1, unless Banker win on 6 points which pays only 50%, if it is Super 6 table. 
Pays 0.95 to 1 if it is a commission table  
PLAYER  1 to 1 
TIE  8 to 1 
Banker Pair  11 to 1 
Player Pair  11 to 1 
Big  1 To 0.54 
Small  1 to 1.5 
Rules:
 Cards must be Burnt on every new shoe. The first card face value will determine how many cards will be burnt.
 The shoe will be considered invalid if the dealer forgets to burn cards. A new shoe will be replaced under this situation.
 1 Card will be burn in between every hand.
 When dealer pulls out a card without needing to draw, that card will be consider the next burn card for the next hand. Win/loss of current hand will be base on normal gaming rules; the result will not be affected.
 When dealer pulls out 2 cards without needing to draw, under the supervision of the floor supervisor, the first card will be considered the next burn card and the second card will be the first card for Player side.
 If the dealer accidentally pulls out 2 cards during the dealing process, under the supervision of the floor supervisor, the upper card will be considered the 1st card, the lower card will be considered 2nd card. Results will not be affected.
 If the dealer accidentally pulls out 3 cards during the dealing process, under the supervision of the floor supervisor, the upper card will be considered the 1st card, the middle card will be considered as 2nd card, the lower card will be considered as 3rd card. Results will not be affected.
 If dealer wrongfully place the order of the first 4 cards on the Banker and Player, the supervisor will correct it immediately, and the results will not be affected.
Dragon Tiger
Dragon & Tiger is a game that bets who has the higher points of card.
Game Instructions:
 Player will place their bet at their choices from "Dragon" or "Tiger" or "Tie".
 Dealer will distribute one card, each at "Dragon" & "Tiger".
 To determine the winner, the one ("Dragon" or "Tiger") who has the highest points will be the winner. If the "Dragon" & "Tiger" got the same points, it is a "TIE" game (regardless of the suit).
 K is the highest point & A is the lowest point.
 K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A
 Win 1:1 Tie 1:8
 No matter "Dragon" or "Tiger" win, there will be no commission charge on either side. However, if there was a "Tie", the bet amounts on "Dragon" or "Tiger" will be deducted by 50% as commission charge. The remained balance will be returned to all "Dragon" and "Tiger" players.
Sicbo
Small
Win when the total points of the three dice is between 4 and 10.
Big
Win when the total points of the three dice is between 11 and 17.
Single number bet
Single number bet on a selected number. Win if selected number come out
Specific Triple
To win a Specific Triple bet, all three of the dice must show the Specific Triple you selected.
Any Triple
To win the Any Triple bet, all three of the dice must show the same number, but it can any same possible numbers.
Specific Total
To win a Specific Total bet, all three of the dice must add up to the Specific Total you select.
Specific Double
To win a Specific Double bet, two of the three dice must show the Double you select.
Pair Match
Two of the three dice must show the pair selected.
Pay Table:

Bet Type Payout Small Bet (410) 1:1 Big Bet (1117) 1:1 Number Bet
Numbers  Single
Numbers  Double
Numbers  Triple
1:1
2:1
3:1Specific Triple 150:1 Any Triple 24:1 Total Number Bets
Total = 4
Total = 5
Total = 6
Total = 7
Total = 8
Total = 9
Total = 10
Total = 11
Total = 12
Total = 13
Total = 14
Total = 15
Total = 16
Total = 17
50:1
18:1
14:1
12:1
8:1
6:1
6:1
6:1
6:1
8:1
12:1
14:1
18:1
50:1Specific Double 8:1 Pair Match 5:1
Any Triple Rules
Both Small Bets and Big Bets lose when the result is Any Triple.
Cocked Dice Rule
If any of the dice is not lying flat or any dice overlap another dice after the dice have been tumbled we called it cocked dice,dealer would reactivate the dice tumbler 1 time.cIn case of such situation occurred, no placed wager can be withdrawn or cancelled.
Roulette
Roulette was first played in France back in the 17th century. It is now one of the most popular European gambling games and Monte Carlo in Monaco is a well known and famous casino centre for playing roulette.
Roulette straightup bet
Roulette straightup bet or single number bet. Pays 35 to 1
Roulette split bet
A twonumber bet, called split bet. Pays 17 to 1. (Place bet on the line between 2 numbers)
Roulette street bet
A threenumber bet, called street bet, pays 11 to 1.
Roulette square bet
A fournumber bet, called Square bet and corner bet. Pays 8 to 1
Roulette Line bets
Six numbers bet Line Bet. Pays 5 to 1
Roulette Low or High Bet
1 to 18 = Low and 19 to 36 = High. Pays 1 to 1.
Roulette Black or Red
Black or Red bet. Pays 1 to 1
Roulette Odd or Even
Odd and Even bet. Pays 1 to 1
Roulette Collum Bet
12 number bets. The above example is the 3rd collum. Pays 2 to 1
Roulette Dozens Bet
Another 12 number bet. The above example is 1st Dozen. Pays 2 to 1
0 is neither Black or Red, Odd or Even, Low or High, Dozen and Collum therefore if 0 is the winning number then all outside bets lose.
Xocdia
The chips are placed onto the plate and covered with the cup and set onto a table. The plate is picked up by a dealer a few inches from the table and shaken while covered. Players will take time to place a wager on several bet choices.
Those bets are:
○○○○  4 White 
○○○●  3 White, 1 Red 
○●●●  1 White, 3 Red 
●●●●  4 Red 
Either 4 White, 2 White And 2 Red, Or 4 Red  EVEN 
Either 3 White And 1 Red Or 1 White And 3 Red  ODD 
 After the betting period, the cup is removed revealing the number or red chips and the number of white chips.
 Winning bet amounts are calculated according to the following odds:
Bet type  Payout 

4 White  10.50 
4 Red  10.50 
1 White, 3 Red  3.50 
3 White, 1 Red  3.50 
EVEN (Either 4 White, 2 White And 2 Red, Or 4 Red)  1.97 
ODD (Either 3 White And 1 Red Or 1 White And 3 Red)  1.97 
Fantan
An Ancient Chinese game form the village, popular in the latter half of 19th century. Tables design with a box in the center, the betting area are labeled with number 1,2,3,4. Dealer will open the cover and scoop a bunch of buttons/beads with a cup. The dealer will devide the beads 4 by 4 with a small stick. The objective of this game is to bet the last remaining number of Bead(s) between the 1 to 4 will be the winning number. Ex: If left 1 bead then winning number is 1, left 2 beads then winning number is 2, left 3 beads then winning number is 3 and if left 4 beads then winning number is 4.
Rule Details:
White Represents  1 
Green Represents  2 
Yellow Represents  3 
Red Represents  4 
Fan (Single number bets)
A bet on single number. Pays 1: 2.85
Read:
A bet on two numbers, one of which is indicated as a push. Such as the idea to bet 4,3 then if the remaining number is 4 then win, if the remaining number is 3, then its a push. If the remaining number is 1 or 2, then lose. Other 1 read 2 read 3 and so on, meaning the same. Pays 1: 1.9
Angle:
A bet on two numbers, both numbers win. Pays 1 : 0.95
Through:
A bet on three numbers, one of which is indicated as a push. Pays 2 : 0.95
Three:
A bet on three numbers, all of which win. Pays 3 : 0.95
Pok Deng
Pok Deng Game Rules
There are 8 decks of cards used with no joker card
There are a total of 5 betting areas Player 1, Player 2, Player 3, Player 4, and Player 5 that separate into ante and bet
Dealer deals 2 cards to each Player and Banker at last
1st card  Player 1, Player 2, Player 3, Player 4, Player 5, Banker 
2nd card  Player 1, Player 2, Player 3, Player 4, Player 5, Banker 
Each Player compares their hand separately to Banker’s hand. In order to win, a player's hand must be ranked higher than the banker's hand.
The wager amount will be divided to ante and bet (Example placed bet 100, the amount will be 50 for ante and 50 for bet)
Generally, if no special combination, win loss only on ante odds 1: 1
When Banker or Player wins with a special combination (flush, pair or other Special Combinations), win loss will be on both ante and bet
Point calculation
9 points is the highest value, while 0 points is the lowest. Cards are given point values as follows: Ace = 1; 29 = face value; 10, J, Q and K = 0.
The hand is valued by the unit digit of the sum of two cards when it exceeds 9 points. For example, if the two cards were a 6 and a 8, the total would be 14 and the value would be 4 points.
Special combination
Below shows the special combinations and their ranks:
9 > 8 > AK Flush > Special Pairs > Facecard Combination > 10 and face card combination > Zero Flush > 7 > 6 > 5 > 4 > 3 > 2 > 1 > 0
Point  Combination  

7.5  AK Flush 
A and K of the same suit. A ♠️K♠️, A♥️ K♥️, A♣️K♣️, A♦️K♦️ 
7.4  Special Pairs 
Only pairs of A, 5, 6, 10 (of any suit) are counted as Special Pairs. A♠️A♥️, 5♣️5♦️, 6♣️6♥️, 10♦️10♠️ 
7.3  Facecard Combination 
Two face cards (of any suit) are counted as Facecard Combo. J♥️ J♠️, J♣️ Q♣️, J♦️ K♣️, Q♠️Q♥️, Q♣️K♦️, K♥️K♦️ 
7.2  10 and face card combination 
Any combination of a 10 and a face card (of any suit) is counted as Single Facecard with No Point. 10♦️K♠️, 10♥️Q♣️, 10♦️J♥️ 
7.1  Zero flush 
Two nonface cards of the same suit with a combined total of 0 points are counted as Flush with No Point. A♠️9♠️ , 2♥️8♥️ , 3♣️7♣️ , 4♦️ 6♦️ 
Banker and Player may have the same hand value in the same round. For example, both Banker and Player have a zero flush (7.1 points), resulting in a “tie”.
Notes
When Banker wins with a flush, a pair or any one of the special combinations listed in the table above, both ante and bet will loss
When Player wins with a flush, a pair or any one of the special combinations listed in the table above, both ante and bet will win
When Banker has 0 points or 6 points, even Player wins the round with a flush, a pair or any one of the special combinations listed in the table above, only ante will be paid at 1:1
When Player wins 8 points or 9 points with a flush or a pair, even Banker has 0 points or 6 points, both ante and bet will be paid
Example
No special combination
Banker has 5♦️& 6♠️(1point) while the player has 7♥️ & 6♣️(3 points), player wins and pays only the ANTE 1 to 1.
Tie Game
Banker has 3♠️& 4♦️ (7points)while the Player has J♣️& 7♥️(7points). Both ante and bet will be refunded
Banker or player wins with special combination
Banker has 1♠️&3♦️(4 points) while the player has 5♣️&5♥️ (7.4 points) in this case Player wins for having a Special Combination and the payment will be both on ANTE and BET.
Banker has 0 or 6 points
Banker has 2♠️&4♥️ (6ponits) while the player has 10♦️& J♣️(7.2 points). Player wins and paid only ante
Player wins on 8 points or 9 points with a flush or a pair
Banker has 4♣️&6♥️ (0 point) while the player has J♦️& 8♦️(8 points with flush). Player wins and paid both ante and bet
color game
Bet Type  Odds 

Color  Single  1 Pays 1 
Color  Double  1 Pays 2 
Color  Triple  1 Pays 10 
 If any of the dice is not lying flat or any dice overlap another dice after the dice have been tumbled we called it cocked dice, The game will be cancelled
baibuu
LIVE BAI BUU GAME RULES
A standard 52card deck will be used to play this game
The player will choose to bet on either BANKER or PLAYER
The dealer then arranges the cards into 2 sides, with 4 cards each
The card from each side will then be arranged to form a High Hand and Low Hand with 2 cards each
RANKS OF THE CARDS
4 of a kind
3 of a kind
The point from 0 to 9 (Two cards count as Bacarrat points, for example, 9&6 count as 5, or 4&9 count as 3.)
A is the highest card in this game (2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A)
The ranks of the suit are from small to Big: Diamonds  Clubs  Hearts  Spade
Ten points (only A&9 counts as 10 points (they call it “Kong”), unlike combinations such as 2&8 or 3&7, which counts as 0.)
UNDERSTANDING THE POINTS STRUCTURE & SPLITTING MECHANICS
The card must be arranged with a higher point ( total point from 2 cards) as the High Hand and a lower point ( total point from another 2 cards ) as the Low Hand
The number of pairs that cannot be split are: 4,4/ 5,5/ 10,10/ J,J/ Q,Q/ K,K & A,A
The number of pairs that must be split are: 2,2/ 3,3/ 6,6/ 7,7/ 8,8 & 9,9
For Pair of 2 : (3+7), (4+7), (5+7), (6+7), (4+6), (5+6) will be split
For Pair of 3 : (4+6), (5+6) will be split
For Pair of 6 : (1+2), (2+10/J/Q/K), (3+10/J/Q/K), (3+9), (3+8) will be split
For Pair of 7 : (1+2), (10+J/Q/K), (2+9), (2+10/J/Q/K), (1+10/J/Q/K), (2+8) will be split
For Pair of 8 : (1+10/J/Q/K), (10+J/Q/K) will be split
For Pair of 9 : (1+10/J/Q/K), (10+J/Q/K) will be split
The game odds are 1 pays 0.95
NOTE:
When push game will compare the highest card value of the player and banker. If it’s the same card value, it will be compared with the card’s suit.
B2B Money Wheel
The B2B Money wheel consists of 54 segments which are marked with numbers (1,2,5,10,20,40) that have a unique colour for each number. Should the wheel stop on your chosen number after spinning hence you will win. There are also multiplier segments of 2x and 5x in which will trigger a bonus spin where your win will be multiplied after the spin.
Game Rules
 Firstly, place your bet on any of the numbers that you predict the wheel will stop at from 1,2,5,10,20 or 40
 Once the betting timer reaches 0, the wheel will be spun
 Once the wheel has stopped spinning, the segment (winning number) will be the one at the pointer.
 All wins are paid on a to one basis where the odds are depicted by each number in the betting panel such as 1 pays to 1, 5 pays to 1 etc. (Refer to payout table)
 However, should the wheel stop spinning at a multiplier segment (2x or 5x), then all bets remain in place and the wheel is spun again.
 If the wheel stops on the number which you had bet on, hence your win is multiplied by 2 or 5 (Depending on the multiplier segment in last spin in the same round)
 However, if the wheel stops two or more times on a multiplier segment in a single round, then all bets will remain in place until the wheel stops on a number segment. In cases of this, the multipliers will be stacked

For example: if the first spin fell on 2x and the second spin was at 5x while the third spin was on number 2, hence it will be as follows if you had bet USD 100 on number 2:
 USD 100 x 2 = USD 200 x 5 = USD 1000 (total payout)
 Multiplier wins can be stacked up to the maximum payout of the game
 This game has a maximum payout limit of USD 10,000 in a single round
 Any malfunction or error will void the game round
Number on Wheel  Number of Segments  Pays 

1  23  1 to 1 
2  15  2 to 1 
5  7  5 to 1 
10  4  10 to 1 
20  2  20 to 1 
40  1  40 to 1 
2x  1  Multiplies the payout of the next winning number by 2x 
5x  1  Multiplies the payout of the next winning number by 5x 
Bingo Ocean

1. How to play bingo
 Players can buy from 1 to 20 cards. Buying more cards is encouraged as it will generate more winning combinations.
 Payout is issued whenever player completes any predefined prize pattern.
 Whenever multiple prize patterns are completed on one card, the prize with the highest odds will be selected as the payout.
 The odds are calculated based on the unit wager amount of the bingo card.
 Extra balls”will be offered to players after completed the first round with 30 balls if the potential winning possibility reaches a certain level.
 Up to 10 extra balls can be offered. Each extra ball prize will be paid accordingly if there is any card fulfilled the prize patterns.
 During extra balls offering, player can give up”, means to stop the round at any time.

2. Bonus game
 Striking any of the 4 prizes will trigger bonus game “Steer the helm!”when the result is tallied.
 The helm has two wheels, and the result will multiply the odds of the two wheels for prize payout.

3. Golden Ball
 Each ball has a chance to turn into a golden ball. When you get 3 golden balls in a round, you win the Pearl bonus.
 The reward is a random amount of prize based on your bet.
 The golden balls are reset at the end of each round.

4. Free ball
 Free balls can be randomly given during extra ball wager. Next ball will be automatically purchased for free of charge.

5. WILD BALL
 Wild ball can be randomly given during extra ball wager. Players can select the preferred number to create one or multiple winning cards.
 The wild ball number will be automatically determined as the highest winning solution if the player does not select any number after 15 seconds.